Post by kapriel on Feb 9, 2011 4:22:48 GMT -5
i don't know if this is right section or not....as hell i don't care either. ;D ;D
As written for my faction members of the faction Minions
LINKS
pwi-forum.perfectworld.com/sh...d.php?t=125991 this is a very basic guide to making money from the forums, intended for low levels and beginners to pwi.
pwi-forum.perfectworld.com/sh...d.php?t=107622 this is a detailed guide to farming mats and a guide to the construction skills.
pwi-forum.perfectworld.com/sh...d.php?t=625792 this is a great guide to using your coin from grinding as an investment to make more gold by playing the gold market (buying and reselling gold from the auction house without paying real life money) its a good guide and ive done this a few times myself
Ok now for my grinding to make money guide originally written for lvls 20-60 but has been expanded to encumpass lvl60+ as well
MY TECHNIQUE
You don't just wanna grind on anything... You want to do what I like to call selective grinding. also known as farming for drops.
You pick the mobs that for your level have a good drop rate of expensive drops and sell in catshop or on auction house.
Any prices listed are the prices I use on sanctuary server as of 31jan10
MINIMIZING COSTS
To help compensate for costs of grinding ie. potion costs mostly.
Some generic apothecary items:
Life Powder (nectar and golden herb made with lvl1 apothecary usable after level 10) +50hp per second regeneration rate
Focus Powder (crane herb and salvia root made with lvl2 apothecary usable after lvl30) +50mp per second regeneration rate
Flourish Orb (fleece-flower root and tuckahoe made with lvl3 apothecary usable after lvl45) +50hp and +50mp per second regeneration rate
Genie skill:
Second Wind (heals 800+hp 2% per strength at lvl0, a lvl10 genie is capable of starting to learn this skill) can help make grinding easier without potion costs.
*strength indicated is the genies strength score
For Venomancer using metabolic boost, natures grace, and soul transfusion make potions almost unneeded.
For Archers level the skills take aim, winged shell, knockback to 10. (take aim, normal attack, knockback, winged shell, then normal attacks till dead) i take 80-200 dmg per kill, (wich means my shield does not break, and regenerates most of the mana i just used)
For those of you who are worried about chi for winged shell take aim generated 15 chi combined with your normal attacks and knocback you should generate plenty of chi to use winged shell on each mob.
*archer info courtesy of zonden (forum post 35) with changes and additions, thankyou
When you grind you want dont want to be charmed, its easier to keep yourself alive with alternate skills and items if you dont have to worry about your half hp or 75%mp mark.
Also while grinding if you have buffs, use them. You want to have your buffs active at all times, and if possible find a cleric who is willing to buff you, maybe a friend, or just some random cleric in town before you head out to fight. Having buffs makes everything so much easier.
WHAT TO GRIND ON AT WHAT LVLS
*note: most of these lvl groupings are based on my experiences with the veno so for non-venomancer class players id recommend being within a level or 2 of the mob for example if the mob listed is a lvl58 mob you should be lvl56+. this will make the mobs easier to kill. fighting mobs much higher may seem usefull till you realize you used a collection of potions fighting them.
*note: any mob with a "^" placed after its name indicates it has a special drop (a dragon quest item or a construction material that sells for more than normal in catshop)
*note: these mobs were picked from 1. personal experience, and 2. drop rate %. it is after all just a percentage so you may have points where you get very few drops, and other points where you get a lot of drops so just because you dont get rich in a few days dont let it get you down. ive had to work on grinding with my chars for months to get to the point where i had an effective system.
LVL20-30
midnight jackaleopardites (a lvl26 fire mob located north of archosaur in areas around 528 735) has a nice drop rate for dull claws (19.6%) and rough fur (11%)
snakevalley bloodwolf (a lvl27 mob located north of orchid temple) has nice drop rate for dull claws (23.4%) and rough fur (11.3%)
LVL25-35
antelope pups (a lvl30 water mob located around silver spring) has nice drop rate for hay (22.7%)
devilroot dryads (a lvl31 wood mob located north and east of heavens tear) has nice drop rate for elemental fragments (51.9%)
Torgirn Warriors/Sentries/Braves (lvl30/31/32 earth mob located around silver springs and heavens tear) also has nice drop rate for elemental fragments (56.4%/51.9%/46.5%)
LVL30-40
tiger striped aranieds (a lvl33 wood mob located around hidden orchid) has a nice drop rate for purified oil (16.6%)
Abandonfeme Araneid (a lvl45 wood mob located around hidden orchid) has a nice drop rate for purified oil (16.9%)
antimide soldier (a lvl35 wood mob located around hidden orchid) has a nice drop rate for purified oil (16.9%)
LVL35-45
lofty pterosaur (a lvl40 metal mob with a nice concentration of them just north of angelers village) has a nice drop rate for fruit (12.4%)
LVL40-50
wildstar wolf (a lvl42 fire mob located north of swiftwind) good drops for leather (7.5%)
mastiff of the great divide (a lvl43 metal mob located north of swiftwind) good drops for leather (7.6%)
great twinheaded canus (a lvl44 mob located north east of sumor camp) good drops for leather (7.7%)
LVL45-55
tauroc valorians (a lvl48 water mob located in dragon wilderness around town of arrivals)
tauroc leaders (a lvl49 metal mob located in dragon wilderness around town of arrivals)
tauroc sharpshooters (a lvl49 fire mob located in dragon wilderness around town of arrivals) with ranged mobs players who fight in melee should probably avoid grinding on long term as they tend to run from you making you run through other mobs that go agro, making it dificult to grind on. (hharder to kill = higher cost = less profit)
the tauroc's listed above dont have a special drop that sells for alot of coin but have a fairly nice drop rate for other dragon quest items.
evolved vipions (a lvl50 wood mob with concentrations around low level towns ie. bamboo village near plume, broken bridge village near lost, hidden heroes village near etherblade) has a firly nice drop rate for fruit (15.4%) and has a nice drop rate for dragon quest items (pendant of galacia - 50.6% chance)
LVL55-65
titanial bondmaid (a lvl58 metal mob located east of tusk town) has a nice drop rate for elemental escence (44.6%)
aurum bondswoman (a lvl59 metal mob located east of tusk town) has a nice drop rate for elemental escence (50.7%)
gilded princess (a lvl60 metal mob located east of tusk town) has a nice drop rate for elemental escence (64.39)
*note: the areas around the titanial bondmaid, aurum bondswoman, and gilded princess have a nice concentration of construction materials that are used for making wines and can be sold in catshop for a nice ammount, feel free to collect any materials you find in this area and sell them for extra cash.
foxwing supreme (a lvl60 fire mob located in the air north and east of tusk town, also in other locations but this is where there is a nice concentration) though it doesnt have a valued drop it has a fairly nice drop rate for other dragon quest items (flexible sinew - 60.5%)
foliagen spirit (a lvl61 mob located in carious positions near dreaming clowd )(532 322, 540 383, 552 311, 564 361) has a nice drop rate for elemental escence (57.8%)
tauroc enthousiasts (a lvl61 mob with a nice concentration east of tusk town)doesnt have a special drop but has a really nice drop rate for other dragon quest items (mystical mask - 54.9%)
LVL65-75
carrion vultures (a lvl72 flying wood mob with a small group of them located north of sanctuary) has a decent drop rate for fungus (9.8%)
most of the flying mobs located in the air above the swamp have a nice drop rate for dragon quest items
LVL70-80
aurum spectre (a lvl 74 metal mob located in areas around sanctuary, village of naught, and forrest ruins east of village of the lost)has a nice drop rate for dragon quest items
huggy hare (a lvl75 mob located in areas around sanctuary, and the village of naught) has a nice drop rate for dragon quest items
dragom maid (a lvl76 water mob located in the Endless Sea around 675, 648)has a nice drop rate for fungus (10%)
LVL80+
assuming you have completed the crono whele quest line pwi-forum.perfectworld.com/sh...d.php?t=297241 going to old heavens tear and grinding on the ground based mobs there offers a wonderfull ammount of drops and lots of coin drops.
i will add more mobs as i am informed of them or as i level higher and figure out what i grind on
LEVELLING SLOWER
a problem you'll run into is that you will level very fast with the additions of the bounty hunter/treasure hunter, crazy stone, world quest at lvl70+, public quest.
so before u even encounter the problem prepare for it.
at bout lvl20 or so id go and take some your celestone fragments, celestones of heaven/earth/human and get mirage celestones.
i'd get at least 3 genies made so that you can dump your experience into them. Just stick with 3 or 4 for now, its a good solid number of genies. as u grind dump all your experience into them, and level them as u go.
when u get to bout lvl40 or so and all your genies are level 40 as well at same level as u. switch them all to trade mode. and go get 3 new genies. once the 3 old genies switch to trade mode after 1 week convert them to experience cubes and sell for additional money, sell for bout 1.5coin=1xp based on the value of the experience cube. and start leveling the new genies and keep the new genies at your level. also by doing this u will have a very large amount of spirit saved up allowing you to get more skills.
at the time this was written... i am lvl57 with the following genies: 6x lvl57 genies, 2x lvl51 genies, and a lvl43 genie. and i've sold 5 lvl40 genie experience cubes.
SALE VALUES
below are approximate prices for most the items listed above. auction house prices are for selling the drops 10 at a time
item.......................//--\\ cat-shop value...//--\\ AH starting bid...//==\\ AH buy it now
dull claws................//--\\ 5-6k ea.............//--\\ 45k for 10.........//--\\ 70k for 10
hay........................//--\\ 7-10k ea...........//--\\ 65k for 10..........//--\\ 110k for 10
elemental fragments..//--\\ 5-6k ea.............//--\\ 45k for 10.........//--\\ 70k for 10
fruit.......................//--\\ 8-11k ea...........//--\\ 75k for 10..........//--\\ 120k for 10
elemental essence....//--\\ 6-8k ea.............//--\\ 55k for 10..........//--\\ 100k for 10
fungus....................//--\\ 9-13k ea...........//--\\ 85k for 10..........//--\\ 140k for 10
for the material drops listed, leather, rough fur, purified oil, etc. prices vary based on when you look... so you'll have to look around archosaur for a good price.
will be updated as i slowly level so please post good spots for various higher levels you've found so i can get stuff useful to them. thank-you. XD
if you like my guide please leave a comment ^^
id like to give thanks to the following players for their contributions either in game or here on the forums...
Deviling - Harshlands, DragonDeadMe - Sanctuary, Dyskrasia - Heavens Tear, Mayfly - Dreamweaver, AllThat - Sanctuary, XxVampxX - Sanctuary, CaliVeno - Sanctuary, deutchcleric - Sanctuary, jimmygavazza - Sanctuary, LOVELYYESY - Sanctuary, DragonEmpres - Sanctuary, jupitar - Sanctuary, Oceanforce/Oceanevil - Sanctuary, tankftw - Sanctuary, TamTamTam - Sanctuary, BlackOcirus - Sanctuary, HunteressKit - Sanctuary, Ventrise - Sanctuary, Dadasarus/ClawedBalls - Sanctuary, and many other ppl from my random polls on world chat and friends.
edited: 21jan10 for spelling and grammar
edited: 24jan10 additional information and updated mob names, locations, levels
edited: 26jan10 more mobs
edited: 28jan10 more mobs based on comments and players in game. expanding into higher lvls
edited: 29jan10 revision
edited: 30jan10 corrections and added mobs
edited: 31jan10 updated sale values, added mob info, made corrections
edited: 01feb10 added mobs, added special thanks
edited: 03feb10 revision
edited: 14feb10 major revision, added info/mobs/section
edited: 20feb10 revision
edited: 05mar10 added more mob info
edited: 21apr10 updated links
As written for my faction members of the faction Minions
LINKS
pwi-forum.perfectworld.com/sh...d.php?t=125991 this is a very basic guide to making money from the forums, intended for low levels and beginners to pwi.
pwi-forum.perfectworld.com/sh...d.php?t=107622 this is a detailed guide to farming mats and a guide to the construction skills.
pwi-forum.perfectworld.com/sh...d.php?t=625792 this is a great guide to using your coin from grinding as an investment to make more gold by playing the gold market (buying and reselling gold from the auction house without paying real life money) its a good guide and ive done this a few times myself
Ok now for my grinding to make money guide originally written for lvls 20-60 but has been expanded to encumpass lvl60+ as well
MY TECHNIQUE
You don't just wanna grind on anything... You want to do what I like to call selective grinding. also known as farming for drops.
You pick the mobs that for your level have a good drop rate of expensive drops and sell in catshop or on auction house.
Any prices listed are the prices I use on sanctuary server as of 31jan10
MINIMIZING COSTS
To help compensate for costs of grinding ie. potion costs mostly.
Some generic apothecary items:
Life Powder (nectar and golden herb made with lvl1 apothecary usable after level 10) +50hp per second regeneration rate
Focus Powder (crane herb and salvia root made with lvl2 apothecary usable after lvl30) +50mp per second regeneration rate
Flourish Orb (fleece-flower root and tuckahoe made with lvl3 apothecary usable after lvl45) +50hp and +50mp per second regeneration rate
Genie skill:
Second Wind (heals 800+hp 2% per strength at lvl0, a lvl10 genie is capable of starting to learn this skill) can help make grinding easier without potion costs.
*strength indicated is the genies strength score
For Venomancer using metabolic boost, natures grace, and soul transfusion make potions almost unneeded.
For Archers level the skills take aim, winged shell, knockback to 10. (take aim, normal attack, knockback, winged shell, then normal attacks till dead) i take 80-200 dmg per kill, (wich means my shield does not break, and regenerates most of the mana i just used)
For those of you who are worried about chi for winged shell take aim generated 15 chi combined with your normal attacks and knocback you should generate plenty of chi to use winged shell on each mob.
*archer info courtesy of zonden (forum post 35) with changes and additions, thankyou
When you grind you want dont want to be charmed, its easier to keep yourself alive with alternate skills and items if you dont have to worry about your half hp or 75%mp mark.
Also while grinding if you have buffs, use them. You want to have your buffs active at all times, and if possible find a cleric who is willing to buff you, maybe a friend, or just some random cleric in town before you head out to fight. Having buffs makes everything so much easier.
WHAT TO GRIND ON AT WHAT LVLS
*note: most of these lvl groupings are based on my experiences with the veno so for non-venomancer class players id recommend being within a level or 2 of the mob for example if the mob listed is a lvl58 mob you should be lvl56+. this will make the mobs easier to kill. fighting mobs much higher may seem usefull till you realize you used a collection of potions fighting them.
*note: any mob with a "^" placed after its name indicates it has a special drop (a dragon quest item or a construction material that sells for more than normal in catshop)
*note: these mobs were picked from 1. personal experience, and 2. drop rate %. it is after all just a percentage so you may have points where you get very few drops, and other points where you get a lot of drops so just because you dont get rich in a few days dont let it get you down. ive had to work on grinding with my chars for months to get to the point where i had an effective system.
LVL20-30
midnight jackaleopardites (a lvl26 fire mob located north of archosaur in areas around 528 735) has a nice drop rate for dull claws (19.6%) and rough fur (11%)
snakevalley bloodwolf (a lvl27 mob located north of orchid temple) has nice drop rate for dull claws (23.4%) and rough fur (11.3%)
LVL25-35
antelope pups (a lvl30 water mob located around silver spring) has nice drop rate for hay (22.7%)
devilroot dryads (a lvl31 wood mob located north and east of heavens tear) has nice drop rate for elemental fragments (51.9%)
Torgirn Warriors/Sentries/Braves (lvl30/31/32 earth mob located around silver springs and heavens tear) also has nice drop rate for elemental fragments (56.4%/51.9%/46.5%)
LVL30-40
tiger striped aranieds (a lvl33 wood mob located around hidden orchid) has a nice drop rate for purified oil (16.6%)
Abandonfeme Araneid (a lvl45 wood mob located around hidden orchid) has a nice drop rate for purified oil (16.9%)
antimide soldier (a lvl35 wood mob located around hidden orchid) has a nice drop rate for purified oil (16.9%)
LVL35-45
lofty pterosaur (a lvl40 metal mob with a nice concentration of them just north of angelers village) has a nice drop rate for fruit (12.4%)
LVL40-50
wildstar wolf (a lvl42 fire mob located north of swiftwind) good drops for leather (7.5%)
mastiff of the great divide (a lvl43 metal mob located north of swiftwind) good drops for leather (7.6%)
great twinheaded canus (a lvl44 mob located north east of sumor camp) good drops for leather (7.7%)
LVL45-55
tauroc valorians (a lvl48 water mob located in dragon wilderness around town of arrivals)
tauroc leaders (a lvl49 metal mob located in dragon wilderness around town of arrivals)
tauroc sharpshooters (a lvl49 fire mob located in dragon wilderness around town of arrivals) with ranged mobs players who fight in melee should probably avoid grinding on long term as they tend to run from you making you run through other mobs that go agro, making it dificult to grind on. (hharder to kill = higher cost = less profit)
the tauroc's listed above dont have a special drop that sells for alot of coin but have a fairly nice drop rate for other dragon quest items.
evolved vipions (a lvl50 wood mob with concentrations around low level towns ie. bamboo village near plume, broken bridge village near lost, hidden heroes village near etherblade) has a firly nice drop rate for fruit (15.4%) and has a nice drop rate for dragon quest items (pendant of galacia - 50.6% chance)
LVL55-65
titanial bondmaid (a lvl58 metal mob located east of tusk town) has a nice drop rate for elemental escence (44.6%)
aurum bondswoman (a lvl59 metal mob located east of tusk town) has a nice drop rate for elemental escence (50.7%)
gilded princess (a lvl60 metal mob located east of tusk town) has a nice drop rate for elemental escence (64.39)
*note: the areas around the titanial bondmaid, aurum bondswoman, and gilded princess have a nice concentration of construction materials that are used for making wines and can be sold in catshop for a nice ammount, feel free to collect any materials you find in this area and sell them for extra cash.
foxwing supreme (a lvl60 fire mob located in the air north and east of tusk town, also in other locations but this is where there is a nice concentration) though it doesnt have a valued drop it has a fairly nice drop rate for other dragon quest items (flexible sinew - 60.5%)
foliagen spirit (a lvl61 mob located in carious positions near dreaming clowd )(532 322, 540 383, 552 311, 564 361) has a nice drop rate for elemental escence (57.8%)
tauroc enthousiasts (a lvl61 mob with a nice concentration east of tusk town)doesnt have a special drop but has a really nice drop rate for other dragon quest items (mystical mask - 54.9%)
LVL65-75
carrion vultures (a lvl72 flying wood mob with a small group of them located north of sanctuary) has a decent drop rate for fungus (9.8%)
most of the flying mobs located in the air above the swamp have a nice drop rate for dragon quest items
LVL70-80
aurum spectre (a lvl 74 metal mob located in areas around sanctuary, village of naught, and forrest ruins east of village of the lost)has a nice drop rate for dragon quest items
huggy hare (a lvl75 mob located in areas around sanctuary, and the village of naught) has a nice drop rate for dragon quest items
dragom maid (a lvl76 water mob located in the Endless Sea around 675, 648)has a nice drop rate for fungus (10%)
LVL80+
assuming you have completed the crono whele quest line pwi-forum.perfectworld.com/sh...d.php?t=297241 going to old heavens tear and grinding on the ground based mobs there offers a wonderfull ammount of drops and lots of coin drops.
i will add more mobs as i am informed of them or as i level higher and figure out what i grind on
LEVELLING SLOWER
a problem you'll run into is that you will level very fast with the additions of the bounty hunter/treasure hunter, crazy stone, world quest at lvl70+, public quest.
so before u even encounter the problem prepare for it.
at bout lvl20 or so id go and take some your celestone fragments, celestones of heaven/earth/human and get mirage celestones.
i'd get at least 3 genies made so that you can dump your experience into them. Just stick with 3 or 4 for now, its a good solid number of genies. as u grind dump all your experience into them, and level them as u go.
when u get to bout lvl40 or so and all your genies are level 40 as well at same level as u. switch them all to trade mode. and go get 3 new genies. once the 3 old genies switch to trade mode after 1 week convert them to experience cubes and sell for additional money, sell for bout 1.5coin=1xp based on the value of the experience cube. and start leveling the new genies and keep the new genies at your level. also by doing this u will have a very large amount of spirit saved up allowing you to get more skills.
at the time this was written... i am lvl57 with the following genies: 6x lvl57 genies, 2x lvl51 genies, and a lvl43 genie. and i've sold 5 lvl40 genie experience cubes.
SALE VALUES
below are approximate prices for most the items listed above. auction house prices are for selling the drops 10 at a time
item.......................//--\\ cat-shop value...//--\\ AH starting bid...//==\\ AH buy it now
dull claws................//--\\ 5-6k ea.............//--\\ 45k for 10.........//--\\ 70k for 10
hay........................//--\\ 7-10k ea...........//--\\ 65k for 10..........//--\\ 110k for 10
elemental fragments..//--\\ 5-6k ea.............//--\\ 45k for 10.........//--\\ 70k for 10
fruit.......................//--\\ 8-11k ea...........//--\\ 75k for 10..........//--\\ 120k for 10
elemental essence....//--\\ 6-8k ea.............//--\\ 55k for 10..........//--\\ 100k for 10
fungus....................//--\\ 9-13k ea...........//--\\ 85k for 10..........//--\\ 140k for 10
for the material drops listed, leather, rough fur, purified oil, etc. prices vary based on when you look... so you'll have to look around archosaur for a good price.
will be updated as i slowly level so please post good spots for various higher levels you've found so i can get stuff useful to them. thank-you. XD
if you like my guide please leave a comment ^^
id like to give thanks to the following players for their contributions either in game or here on the forums...
Deviling - Harshlands, DragonDeadMe - Sanctuary, Dyskrasia - Heavens Tear, Mayfly - Dreamweaver, AllThat - Sanctuary, XxVampxX - Sanctuary, CaliVeno - Sanctuary, deutchcleric - Sanctuary, jimmygavazza - Sanctuary, LOVELYYESY - Sanctuary, DragonEmpres - Sanctuary, jupitar - Sanctuary, Oceanforce/Oceanevil - Sanctuary, tankftw - Sanctuary, TamTamTam - Sanctuary, BlackOcirus - Sanctuary, HunteressKit - Sanctuary, Ventrise - Sanctuary, Dadasarus/ClawedBalls - Sanctuary, and many other ppl from my random polls on world chat and friends.
edited: 21jan10 for spelling and grammar
edited: 24jan10 additional information and updated mob names, locations, levels
edited: 26jan10 more mobs
edited: 28jan10 more mobs based on comments and players in game. expanding into higher lvls
edited: 29jan10 revision
edited: 30jan10 corrections and added mobs
edited: 31jan10 updated sale values, added mob info, made corrections
edited: 01feb10 added mobs, added special thanks
edited: 03feb10 revision
edited: 14feb10 major revision, added info/mobs/section
edited: 20feb10 revision
edited: 05mar10 added more mob info
edited: 21apr10 updated links